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The War Games is the name of an event in MÄR: Marchen Awakens Romance.

History & Rules

Scheduled to succeed each massacre of the two MÄR Heaven wars is a tournament held by the Chess Pieces army known as War Game, which assembles all warriors on its adversary line into one fighting stage. There they will be pitted against the Chess Pieces members all the way from second-lowest Rooks class to the high Knights class. Its original purpose is to eliminate all malcontents spared alive from the previous gory razzmatazz[1], but both Games in the two war ends fiascoes.

The War Games themselves are hosted in a location that the Chess Pieces have pre-arranged (in the 2nd war it's the Reginleif Castle situated in the center of MÄR Heaven), but its unofficial start announcement is prematurely given by means of lunar broadcasting, the role of deliverance falling down to Chess Pieces' chief strategist Knight, Peta.

Preliminary Test

Beginning the preliminaries.

Beginning the preliminaries.

Everyone who wishes to participate will arrive in the place at the appointed time and first go through the preliminary test; an one-on-one combat in enclosed spaces (entry available through magic stones only, chosen at random) with a Chess individual. The Chess selected are mostly Pawns, but among them there's a 'hidden piece', a Knight, a tweak of plot that ascertains one less from the enemy (in the 2nd War the case being Chimera, while on the Cross Guard, the 3rd man Gaira happens to be her prey). After the test, the surviving participants go on to participate in the actual War Game.

In each round, each party involved will choose a captain to lead the fights)[2] and select a number of fighters on their side (decided by the Chess referee's roll of the die), and the selected will be transported to a distant battlefield (also decided by the die's number)[3], while the remaining participants and spectators will observe the fights broadcasted back through the sun. Two important rules are applied to the fights, first is that the team with the most wins wins, and all combatants (including the lost one) will advance on to the next round; while if the team loses, only ones with victory can advance[3]. The second rule is that the captain's fight decide the whole team's fate, if he loses his own fight, the whole party he represents will be the vanquished[2] .

Both Chess' participations in the two War Game are carried out with its leader Knight, Phantom, as the captain[2]. From the opposing side, Danna Toramizu, commander of Cross Guards is captain in the 1st War[3], and Ginta Toramizu, commander of Team MÄR is captain in the 2nd War.

Battles

The following fights are those take place in the 2nd War Games.

Round 1 - Reginleif Castle Arena

The Chess team of the first battle.

The Chess team of the first battle.

The first field is just a stage in the Reginleif Castle, where the War Games are hosted. It was severely totaled after its only appearance, not counting the Final Battle.

Round 2 - Desert Field

The Chess team of the second battle.

The Chess team of the second battle.

Round 3 - Volcano Field

The Chess team of the third battle; plus .

The Chess team of the third battle; plus Rolan.

Round 4 - Ice Field (Iceberg Field)

The Chess team of the fourth battle.

The Chess team of the fourth battle.

Round 5 - Desert Field

The Chess team of the fifth battle; plus .

The Chess team of the fifth battle; plus Galian.

Round 6 - Mushrooms Field

The Chess team of the sixth battle.

The Chess team of the sixth battle.

Round 7 -Reginleif Castle Arena (Final Round)

The Chess team of the seventh and final battle.

The Chess team of the seventh and final battle.

Trivia

References

  1. "MÄR", Chapter 33, Page 11
  2. 2.0 2.1 2.2 "MÄR", Chapter 43, Page 5
  3. 3.0 3.1 3.2 "MÄR", Chapter 43, Page 2