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Pause (パウゼ, Pauze) is an antagonist in MÄR Heaven: Oblivion of Clavier and a member of the Ghost Chess.

Appearance

Pause

Pause

Despite technically being an adult, Pause has the appearance of a child, but still retains extremely pale skin like his associates within the Ghost Chess. He wears pointed shoes, a pointed hat, and a ruff with his baggy trousers and coat.

Personality

In spite of his true age, Pause has a foul mouth and a cheeky personality. He still has some degree of sympathy for those who are suffering or beg for his help.

Etymology and Origin

Both he and his partner General take their names from the music term 'generalpause'. Also known as a 'grand pause' or 'grosse pause', it functions to create a silence for a period of time at the discretion of the performer (or conductor with an ensemble) and/or the fermata when used over a rest or barline. As indicated in the name, these are intended to be pauses of longer duration than any of the others. These marks are always shown over rests. They also interrupt the normal tempo of a composition.

History

Some time after the War Games of the First Great MÄR Heaven War, Pause was relaxing at a campfire in the woods of Reginleif when a young boy named Alviss appeared. Alviss, who was on a journey after completing his training with Gaira, had just left Reginleif Castle as part of his quest to become stronger when he encountered Pause at his campfire. In awe of Pause's incredible magic power, Alviss immediately asked him for training. Pause told him to go away and that he was much older than Alviss. Alviss argued that he shouldn't lie and observed them to even be around the same height. Pause stated there were many circumstances why he looked like a child, but Alviss again asked for training. With no choice, Pause took Alviss on as his student.

Pause lent his Darkness ÄRM, Sealing Skull, to Alviss to practice with, letting himself be the target to use on and offered to let him keep the ÄRM if the latter learned to use it well enough. After several days of training, Alviss was able to increase his magic power drastically and became skilled with using Sealing Skull. Pause then agreed that he could keep Sealing Skull and Alviss thanked him for both the ÄRM and the lessons. He asked why Alviss wanted to increase his magic power in the first place, as his level was currently comparable to the Rook class of the Chess Pieces and thus more than enough to defeat whomever was bullying him. Alviss stated that this "bully" was Phantom, and he desired to defeat him with his own hands.

Pause then recognized that Alviss was from the Cross Guard and understood that when Phantom eventually resurrects, Alviss would come to fight him. He tried to remind him that Phantom was very strong, but this did not persuade Alviss into backing down. Pause casually blurted out that he could go to the Misty Castle to get a legendary ÄRM to help him defeat Phantom, but admitted that this was just a legend. However, the idea stuck with Alviss who then left Pause to seek out the Misty Castle on his own.

MÄR Heaven: Oblivion of Clavier

Kapel Meister summons all members of the Ghost Chess for a meeting in Phantom Tower, instructing them on the mission that was just given to him by the Queen of the Chess Pieces. Kapel then informs them that they are to seek out the Misty Castle, Clavier, and that the queen had given them permission to eliminate anyone from Team MÄR who might become an obstacle in their mission. They are also instructed to hunt down the Chess Bishop Obit, who had stolen Kapel's Ghost ÄRM, Rondo of Time. The group splits into to two teams, with Pause and General heading to Blunder Village and the Flat Sisters departing for Resign Village. Kapel promises Flat B that after the mission is over, they would go take a vacation somewhere to relax.

Blunder Village

Nanashi and Alan fight Pause and General to protect the merchant woman.

Nanashi and Alan fight Pause and General to protect the merchant woman.

Pause and General arrive in Blunder Village and begin harassing a merchant woman for an Aqua Carpet when they are met by Alan and Nanashi of Team MÄR. Alan and Nanashi quickly learn that the duo are Chess Pieces, but strangely are lacking pierces that would indicate their class. They battle each other and are evenly matched. Pause finds that battling two Knights is tougher than he thought, and tells General that they need to withdraw for now. They teleport away, leaving empty-handed.

Later, Pause and his fellow Ghost Chess arrive at Reginleif Castle to meet with MÄR. Kapel assures Ginta that they have no intention of fighting. He formally introduces himself and states that he came to apologize as his children were rude to them in their first meeting. Flat A and Flat C bow as they say "sorry", and Kapel sternly tells Flat B to do the same, and she does so reluctantly. Kapel clarifies that while Pause and General also got into a fight with MÄR, it was over the same thing, thus there was no justification to apologize for the separate incident. He warns MÄR that as long as they don't get in the way of the Ghost Chess's mission, then they won't bother them.

Flat A asks Kapel for tea time once they return to their headquarters, though Flat B argues that they're supposed to be making adjustments to their Ghost ÄRM, Messe. Kapel agrees to tea time, as does Flat B, and Pause mocks Flat B for acting like a tsundere, as it's not at all her character. Flat B immediately walks over to Pause and kicks him, causing him to fall back. His Ghost ÄRM, Würfel, falls out of his pocket and lands on the floor, causing General's Ghost ÄRM, Gegensatz, to activate unintentionally. Pause asks General if he was okay, and General responds "no problem". Ginta and Flat B both ask if there was "no problem" and Flat A points out they were speaking in harmony again. Nanashi and Kapel giggle, the latter pointing out that Ginta and Flat B were already good friends. Flat B denies this, and Kapel tells his team that it's time to go, signaling to Sarah to warp them out.

X-Ray Cave and Fide Arena

Pause trips after telling MÄR to watch their step.

Pause trips after telling MÄR to watch their step.

While wandering around in the X-Ray Cave, Pause and General encounter MÄR not far from the exit. Pause assures them that there's no advantage into being the first ones out, and advises them to be careful while climbing. He turns around to go back the way he and General came, but accidentally trips and falls to the ground. His Ghost ÄRM, Würfel, falls out from his clothes and rolls on the ground, activating automatically to form ice shards on General's arm and shoulders. Pause gets up while muttering to himself about not heeding his own advice. He and General then go on ahead of MÄR.

Eventually MÄR exits the X-Ray Cave at the top of the mountain and find the Ghost Chess standing between them and Fide Arena. Kapel Meister tells Ginta that he was waiting for them, and admits gratitude for if not for the competition between their two groups he might've not found this place. Kapel insists that they give up on the Misty Castle, but Ginta and Nanashi both state that they won't back down until they've saved Alviss. Disappointed with the response, Kapel turns to Flat A who instinctively knew what to do. She then activated her Ghost ÄRM, Dissonance, to form a barrier around MÄR. Despite his teammates being unable to penetrate the barrier, Alviss walks right through it, much to Kapel's surprise. Alviss tells him that for such a smart man, he makes some pretty basic mistakes, for the Ghost ÄRM, Rondo of Time, attached to Alviss's chest rendered him immune to the effects of Dissonance.

However, the painful symptoms of Alviss's Zombie Tattoo intensified by the Rondo of Time resurge. Kapel observes that the Zombie Tattoo plus the out-of-control Ghost ÄRM are causing such pain that no ordinary person could bare and offers his praise. Alviss struggles to endure, but insists that he would be their opponent. Pause declines fighting such a sickly person, as does Flat A. Kapel decides to put Alviss down by summoning his Guardian ÄRM, Steel Plate. A battle ensues, and despite his pain, Alviss defeats Steel Plate. Pause then tells General they should put Alviss out of his misery themselves as a compassionate move. General goes over to him and proceeds to smack Alviss around with his monstrous arm. Pause watches on, observing that Alviss hasn't changed at all in six years.

His teammates realize the only way for him to stand a chance against the Ghost Chess is for him to use the evil ÄRM, Evil Shield. Since Evil Shield is an anti-Ghost ÄRM, they successfully toss it to him through the barrier. Alviss activates it, and the Ghost Chess are immediately alarmed. Flat B and Flat C are shaken at this new ÄRM that is suddenly sucking away their magic power. Pause and General attempt to stop him, but Alviss viciously beats them down and renders them unable to fight. Pause stares at Alviss, paralyzed with fear as he questions why such an ÄRM exists.

General rushes to rescue Flat A from Alviss.

General rushes to rescue Flat A from Alviss.

Alviss then approaches Flat B as his next target. Flat A steps forward to protect her sister Flat B, telling her teammates to be strong, as she becomes serious and focused. She instructs her younger sisters to not panic and to follow her lead. They got into position to activate their Ghost ÄRM, Messe, with a special mode that allows them to link their magic power together. Flat A urges her younger sisters to not break formation, and they battle against Alviss. But ultimately it proves to be in vain, as Alviss also savagely beats them down. While Flat B and Flat C are knocked to the ground, Flat A manages to keep standing, but Alviss grabs her by the neck and holds her up with one arm as he strangles her. General runs up to swing his arm down to get him to drop Flat A and puts his arms around Alviss's body to hold him still. General yells for his teammates to hurry up and escape. Kapel orders his team to retreat into the coliseum and hollers at General to do the same, as his Ghost ÄRMs would be ineffective against this new evil ÄRM. While the rest of the Ghost Chess run inside, Alviss overpowers General and knocks him back. Rather than make a run directly for the coliseum, General decides to teleport away.

In the spectator seats of the arena, Kapel sits in anguish while asking Pause how the others were holding up. Pause tells him that General and Flat A can't go on any further, and emphasizes that Flat A has regressed so much that at the current rate she soon won't understand anything anymore. He also states that General said he couldn't face Kapel out of shame and went off somewhere. Kapel acknowledges the situation of them both, adding to his sorrow over Sarah's death.

Flat A asks, "Does it hurt?"

Flat A asks, "Does it hurt?"

Pause says that he's known him for over 20 years now but has never seen Kapel to be so upset. Seeing that it was now just Pause and the sisters that were left, Kapel makes the hard decision to disband the Ghost Chess. He tells Pause to take the girls and leave the arena, as he would face MÄR alone. Pause initially refuses to do so. The sisters overhear the conversation and Flat B runs to him in refusal, as do her sisters, and insist that they were always meant to be together. Flat A approaches Kapel and kneels down to see his face, asking if it hurts. Kapel gently assures her that he feels no pain. Flat A stands up and goes to hug Flat C, who was crying along with Flat B.

Pause and General at the end of the game.

Pause and General at the end of the game.

Pause accepts Kapel's order, and tells the girls it was time to go. Flat B states that she won't say 'good-bye', and Kapel says he won't either. He tells Pause how grateful he is that he had followed him for so long and thanks him. Pause admits it was no big deal, as he wanted to see the future Kapel was looking at alongside him. Pause then takes the sisters and they leave the arena together.

Epilogue

After the Ghost Chess are disbanded, Pause sets out with General to travel together. They are last seen sitting around a campfire in a very familiar place to Pause.

ÄRMs

In-Game Stats

VS. Pause & General

In Blunder Village, you will take on both General and Pause with both Nanashi and Alan. General is an earth attribute ÄRM user while Pause is a lightning attribute ÄRM user.

Since neither Nanashi or Alan have access to healing ÄRMs, you'll be at a disadvantage in a long-term battle. A recommended strategy is to change the area to fire attribute with "Fire Area" and attack all at once with Alan.

Deck List
ÄRM Name Attribute Quantity
Electric Eye★1 Lightning 4
Lightning Bolt★1 Lightning 4
Electric Saucer★1 Lightning 4
Thunder Sword★1 Lightning 4
Dagger Bracelet★1 None 4
Base Stats
LV 9
HP 1040
Offense 28
Defense 22
Synchronization Rate 44
Experience Points 380
Pewter 450
Item Drop Thunder Cloud★3

VS. Pause & General

The second time General and Pause will be fought is in front of the Fide Arena. This time, you'll only be able to use Alviss. Their attack patterns are almost the same as they were in the last battle in Blunder Village. From this battle onwards, Alviss will be powered up by the power of the Evil ÄRM, and all of his stats will increase, so you should be able to defeat the pair easily.

Deck List
ÄRM Name Attribute Quantity
Electric Eye★3 Lightning 4
Lightning Bolt★3 Lightning 4
Electric Saucer★3 Lightning 4
Thunder Sword★3 Lightning 4
Dagger Bracelet★3 None 4
Base Stats
LV 26
HP 2280
Offense 140
Defense 120
Synchronization Rate 73
Experience Points 1500
Pewter 2200
Item Drop Power Tag+5

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